librain
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Bug in Init example
In the init example (README.md) there's a little bug.
The example code is
librain_set_debug_draw(TRUE); ... librain_init(shaderDir, glassElementsArray, 1);
While it should be
librain_init(shaderDir, glassElementsArray, 1); ... librain_set_debug_draw(TRUE);
If you set the debug to true before librain_init, the program crashes.