skippi

Results 21 issues of skippi

Mostly from anecdotal reports. Leaving this here to investigate later.

question

Fischl skill recast frame data: https://docs.google.com/spreadsheets/d/1FHA1ZeMuiDIVX7plIaieVjumB4elIEWqNyo0FoYcVd0/edit#gid=738877810 ``` fischl attack:2, skill; wait(120); fischl skill[recast=1]; ``` - [ ] Check if A4 can trigger while Oz is being resummoned.

Both of these reactions need to damage the user by 5% of the burgeon's original damage. Damage reduction (XQ, Beidou, etc) does not work to reduce their damage. The 5%...

bug

Also need to figure out what implications this has: - Can the bloom still detonate during this 0.2s? Via expiration, hitting limit, or both?

area: pkg
kind: game alignment

- [ ] Need to decide on use case for this weapon. Should we spawn a leaf gadget to pick up? Or should buffs be set to a character via...

Fixes yaemiko's part of #611. I'm hoping to get some discussion going for how to approach this, because I think these AoE fixes are necessary with the addition of bloom....

This sim should have all three targets take at least one instance of hydro swirl damage, but only two of them do. We think this is caused by the 0...

kind: needs investigation
area: pkg

Useful for mona-like status where the target is the holder. We'll need to decide on a syntax.

enhancement

This is needed for a proper fix of #901 and potentially other multi-target interactions.

bug

This includes the following conditionals: - `.target0.mods.[name]`: status/res/def/mods check - `.target0.element.[name]`: durability check - [ ] Verify syntax design. - [ ] Figure out how to handle deprecation better. closes...

kind: enhancement
area: pkg