skippi
skippi
Like #49 , this is another issue for tracking changes that we do while working on fixing the Api. After the Api work is done, all Api functions should have...
The StamPercentMod() function sums the total modifiers, but does not output a multiplication-friendly value. We need to add it to `1` to modify a stamina requirement. https://gcsim.app/v3/viewer/share/d258ec21-aedd-4dd5-8238-c1d0124ed0f1
It looks like Kazuha, Kaeya, Heizou, and Razor are missing their party sprint consumption passives.
Yelan scales off HP%, which deviates from the default optimizer heuristic.
Anemo absorptions should use Guoba as an aura-check target. https://youtu.be/_rFwvEhMlHU
This fixes #999.
This fixes #1000.
Sometimes this is useful for figuring out the remaining durability on a target in order to time reactions.
Sometimes it's useful to know how long a status lasts before it expires. This also isn't a breaking change for most configs, so it should be safe enough to apply.
This is useful for telling the user the current state (or last executed action) of the player for apl sims. Example: https://gcsim.app/v3/viewer/share/e062818f-8d18-499b-b287-690b2c22bcd4 It might be a bit cryptic to read...