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Add support for proximity scale

Open skezo opened this issue 9 years ago • 1 comments

Currently it only supports the camera's frustum. User should be able to scale the frustum so they can have more control of when the reticle is displayed.

skezo avatar Jul 20 '15 05:07 skezo

Look into using octree instead... example: http://threejs.org/examples/#webgl_octree_raycasting

skezo avatar Jul 21 '15 08:07 skezo