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Khronos generates their GL headers (including `glcorearb.h`) from XML files using a Python script (https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/genheaders.py). Would it make sense for gl3w to parse the structured XML directly, rather than interpreting...
It would be helpful if there are releases/tags for versions that are in a production ready state and to indicate when there are major tested changes that can be incorporated...