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Units jitter when they enter clear pipe

Open Weptlogdotzip1 opened this issue 4 years ago • 4 comments

Platform: all I think

Build: 126.2

Mod Version: 1.02

Issue: on the betamindy server, if u or any other units enter a clear pipe, they jitter in and out of the clear pipe.

Steps to reproduce: place a clear pipe on the betamindy server and try to enter it.

Save file: The (zipped) save file you were playing on when the bug happened. Not required, but you will be asked for it in certain bugs.

Last log: The last_log.txt from your game folder (.../Mindustry). REQUIRED if a certain block is not working at ALL, usually the case in headless servers.

Crash logs: Either crash reports from the crash folder, or the file you get when you go into Settings -> Game Data -> Export Crash logs. REQUIRED if you are reporting a crash.


Place an X (no spaces) between the brackets to confirm that you have read the line below.

  • [ ] I have searched the closed and open issues to make sure that this problem has not already been reported.
  • [ ] I have updated to the latest release (https://github.com/sk7725/BetaMindy/releases) to make sure my issue has not been fixed.

The original template is by Anuke, modified by sk7725.

Weptlogdotzip1 avatar Jul 22 '21 17:07 Weptlogdotzip1

This might be related to the rubberbanding unit control in servers. I dont have a clear idea on how to fix this yet...I'll do some more testing I guess.

sk7725 avatar Jul 22 '21 23:07 sk7725

I also encountered this problem while playing on a local server. Also pistons moving can desinc. I think too much of the mod is client side, but that just a guess.

MinekPo1 avatar Jul 25 '21 19:07 MinekPo1

rip betamindy server rip technoblade

rylid-umil avatar Jul 07 '22 21:07 rylid-umil

rip betamindy server rip technoblade

- @rylid-umil

what

MinekPo1 avatar Jul 07 '22 21:07 MinekPo1