sjaehn
sjaehn
Thanks for info. Likely it is an B.Harvestr-related issue as the two top stack traces are from B.Harvestr GUI shared object. Would be nice to have a symbol and/or a...
Thanks for the bt. Indeed, I don't see anything from B.Harvestr in the bt. B.Harvestr doesn't use Qt. Maybe @falkTX knows more.
Lots of ideas. Thanks. I moved the first two to new issues. Easier to handle. The others could be object of a new tutorial series. But I'm not sure if...
In the beginning, I thought about also making a video about the build system. Only the Makefile basics. And just a few lines. But still, I think that such a...
I think about an easier way. Not true "humanization". Only to "simulate" the human error rate by randomization. As many other drum machines do (including Hydrogen). FYI, LV2 can handle...
There are several ways to humanize quantized MIDI-pattern music. You can use algorithms, a. i. (as mentioned @ linuxmusicians.com), and - of course - humans. I can't help with a....
Amp randomization added in 09ad274985d13bf0fd44554e333602c79a412ef9. Timing randomization added in fa25a00b50c25d1076e92cb660083fda1fbb0605. With some TODOs (latency, values > 0.5).
Latency and values > 0.5 fixed too in 8a25852bbd78abaa1d9041c23b7d6f1db8db6a0e and bd40abf957376b5a4f8fd6fce491623e1e7d9e4f, respectively.
Good idea. I think I understand your intention from your initial post. I already thought about the problem / impossibility to perfectly place the horizontally draggable markers. I had the...
Idea: Add a third item called "Enter" to the popup menu which appears upon right click on a horizontal marker. Then enter a float value in the range [0, 1]....