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[Feature Request] SQL-like language for map manipulation
The request is to add SQL-like query language for map editing (may be called SLQL — SLade Query Language)
Some examples of its usage:
- SELECT things WHERE type=3001 // Select all Imps on the map
- DESELECT lines WHERE texturemiddle="-" // Deselect the walls that don't have middle textures
- UPDATE sectors SET heightceiling=512 WHERE textureceiling="F_SKY" // Set height to 512 where sector texture is F_SKY
- DELETE things WHERE type=2012 // Delete all Medikits from the map
- COUNT vertexes WHERE x>=32 AND y>=32 // Count some vertexes
Virtual "databases" you can make requests to:
- things
- lines (sidedefs, operate with textures, actions and args)
- sectors
- vertexes
Supported operations:
- SELECT (change selection mode and select these elements)
- DESELECT (clear selection from these elements, don't change selection mode if it doesn't match)
- UPDATE (set some built-in or UDMF property)
- DELETE (delete these elements)
- COUNT (print amount of these elements)
Possible future improvements:
- Some high-level JOIN-like LOOKUP operations, for example:
- SELECT things LOOKUP sectors WHERE thing.type=3 AND sector.floortex="FLAT1"
- Provide autocomplete and interactive input:
- for texture names (open texture picker window)
- thing types (open things picker window)
- coordinates (draw some bounding rect)
- UDMF properties (suggest autocompletion and scrollable suggestion list with short possible description)
- etc...
Milestones
- [Easy] Create SLQL input box
- [Easy] Implement simple hardcoded statements:
- SELECT object
- DESELECT object
- COUNT object
- DELETE object // things only for now
- [Easy] Implement simple WHERE statement
- no logical operations yet
- support for these types of comparison: =, >, <, >=, <=, !=
- [Medium] Implement simple UPDATE statement for things and textures
- no logical operations
- only one change per query
- only for objects that don't require nodes rebuild (things, lines/sectors textures, heights, light levels, etc.)
- [Hard] Implement logical operations for WHERE statement:
- AND
- OR
- brackets
- Implement several SET operations at once, For example:
- UPDATE sectors SET lightlevel=255, textureceiling="F_SKY", heightceiling=512 WHERE texturefloor="GRASS1"
There's already a Lua implementation. It's not SQL, and arguably more involved, but there's little reason to have two different scripting languages. https://slade.readthedocs.io/en/latest/
You can use it to update stuff from a map, see these examples: https://slade.readthedocs.io/en/latest/md/Examples/ChangeTextures.html https://slade.readthedocs.io/en/latest/md/Examples/ArchvileMadness.html
I'll leave this open in case someone else wants to have a go at implementing something like it, but as @Gaerzi said we already have lua scripting that can do the same thing (and more)
I've written a simple parser concept in TypeScript
export const QUERY_ACTIONS = ['select', 'deselect', 'update', 'delete', 'count'] as const;
export type QueryAction = typeof QUERY_ACTIONS[number];
export type QueryConditions = Record<string, string | number>; // TODO: Add typings
export const QUERY_TYPES = ['things', 'lines', 'sectors', 'vertexes'] as const;
export type QueryType = typeof QUERY_TYPES[number];
class Query {
query: string;
action: QueryAction;
type: QueryType;
conditions: QueryConditions | null;
constructor(query: string) {
this.query = query;
this.action = this.parseQueryAction(query);
this.type = this.parseQueryType(query);
this.conditions = this.parseWhereSection(query);
}
private parseQueryAction(query: string): QueryAction {
const tokens = query.toLowerCase().split(' ');
if (QUERY_ACTIONS.includes(tokens[0] as QueryAction)) return (tokens[0] as QueryAction);
throw new Error('Unknown query action ' + tokens[0]);
}
private parseQueryType(query: string): QueryType {
const tokens = query.toLowerCase().split(' ');
if (QUERY_TYPES.includes(tokens[1] as QueryType)) return (tokens[1] as QueryType);
throw new Error('Unknown query type' + tokens[1]);
}
private parseWhereSection(query: string): QueryConditions | null {
const queryLower = query.toLowerCase();
if (!queryLower.includes('where')) return null;
const tokensLower = queryLower.split(' ');
const tokens = query.replaceAll(',', '').split(' ');
const whereTokens = tokens.slice(tokensLower.indexOf('where') + 1);
const conditions: QueryConditions = {};
for (const condition of whereTokens) {
if (!condition.includes('=')) continue;
const [key, value] = condition.split('=');
conditions[key] = Number(value) ?? value;
}
return conditions;
}
}
class SLQL {
query: Query;
constructor(query: string) {
console.log('Executing the query: ' + query);
this.query = new Query(query);
}
public exec() {
switch (this.query.action) {
case 'select': return this.execSelectQuery();
default:
throw new Error('Query action not implemented yet ' + this.query.action)
}
}
private execSelectQuery() {
console.log(`Change selection type to ${this.query.type}`);
console.log(`Go through ${this.query.type} and filter for such conditions: ${this.query.conditions && Object.entries(this.query.conditions)}`)
console.log(`${this.query.action} filtered ${this.query.type}`);
}
}
const query = new SLQL('SELECT things WHERE type=3');
query.exec();
As dasho suggested, I've used TypeScript-to-Lua transpiler to check it. The transpiled code looks like it should work, but I don't know how to use SLADE API from it: The playground link with Lua code (wait a few seconds to transpile)
If a way is found to conveniently use the SLADE API, I can write a full SLQL handler in TypeScript and it can be added to SLADE as a Lua script. But in that case, it would still need to be made convenient to use it. For example, when you press F1, a popup window opens where you can enter the query text with some autosuggestions and examples. This will require changes on the C++ side.
i can definitely see a gui being useful for arbitrary find/replace (and perhaps meshing with #1618 in some ways), but i'm not sure how SQL would be an improvement over that. also your parser doesn't seem to understand type = 3
?
your parser doesn't seem to understand type = 3?
Yeah, it's a quick concept, not ready-to-use parser