boxchat

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This is what I use to add block and destroy is just Set Density(1) ![1](https://user-images.githubusercontent.com/10602008/91672948-7218a800-eaff-11ea-8e90-2f655711c606.png) and there's some data in the UVs

All I do is use "set density" to change the one voxel, so my conclusion on THIS MATTER is it's an issue with replicating that. I changed my add/delete voxel...

As per @hein0r on discord this works: DataAccelerator.Set(CurrentPosition, SomeValue); //DataAccelerator.Set(CurrentPosition, SomeMaterial); this works: //DataAccelerator.Set(CurrentPosition, SomeValue); DataAccelerator.Set(CurrentPosition, SomeMaterial); this crashes: DataAccelerator.Set(CurrentPosition, SomeValue); DataAccelerator.Set(CurrentPosition, SomeMaterial); Similar to the way I have it,...

Using an earlier scipy version fixes this; don't think it needs to be updated pip3 install scipy==1.1.0