ProjectE
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Removing all mobs from randomizer tag makes only Sheep and Slime spawn from randomizer
Exact ProjectE version: ProjectE-1.18.2-PE1.0.1
Exact Forge version: 40.1.80
Steps to reproduce:
- Remove randomizer tags from all entities, using CraftTweaker or datapacks. Here's a CT script for convenience.
<tag:entity_types:projecte:randomizer/peaceful>.clear();
<tag:entity_types:projecte:randomizer/hostile>.clear();
- Test randomizer on both hostile and peaceful mobs
- Observe that sheep and slime still spawn, despite being untagged
What I expected to happen:
Mob wouldn't change at all (or perhaps a crash, trying to choose an element from an empty array)
What happened instead:
Mob always changed to either slime or sheep