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Lost emc values on items that previously had them

Open LazarusCaine opened this issue 2 years ago • 8 comments

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Exact ProjectE version (do not say "latest", "latest on Curse", or similar): ProjectE-1.18.2-PE1.0.1

Exact Forge version: forge-1.18.2-40.1.25

Link to crash log (please use a paste site, do not attach the .txt or paste the log inline):

Steps to reproduce:

  1. I updated to CraftTweaker-forge-1.18.2-9.1.143 and Mekanism-1.18.2-10.2.1.461

What I expected to happen:

I expected to add emc values for makanism items as well as keeping existing emc values on other items

What happened instead:

I got emc values for mekanism, but lost them for other items (ProjectE items, standard minecrtaft items such as forges and gold bars, etc.)

LazarusCaine avatar May 30 '22 01:05 LazarusCaine

I found that not all ProjectE items have lost their emc values. The Anti-Matter Relays still have their values.

LazarusCaine avatar May 30 '22 01:05 LazarusCaine

Based on https://github.com/mekanism/Mekanism/issues/7491 I presume this has to do with some mod that makes the emc values for various base items go to zero.

pupnewfster avatar May 30 '22 02:05 pupnewfster

The only things I changed today were updating the 4 Mekanism Mods (Mekanism, Generators, Additions, Tools), updating CraftTweaker from 1.18.2-9.1.116 to 1.18.2-9.1.143 (I have since gone down to version 1.18.2-9.1.139 as this is the minimum I can run on the server now) and changing from forge-1.18.2-40.1.0 to forge-1.18.2-40.1.25.

LazarusCaine avatar May 30 '22 02:05 LazarusCaine

Based on mekanism/Mekanism#7491 I presume this has to do with some mod that makes the emc values for various base items go to zero.

I reverted Mekanism back to 1.18.2-10.2.0.459 and I have all the previous emc values back.

LazarusCaine avatar May 30 '22 15:05 LazarusCaine

Yes, but given with just mekanism and projecte things still have EMC values, that just means that some other mod is likely adding some recipe that when ran through Mekanism's processing causes the EMC values to go to zero. As Mekanism 10.2.0 had a bug that made none of the custom recipe mappers it adds work. A better solution would be in config/ProjectE/mappers.toml (or something like that I forget the exact file name) to just disable the various mappers Mekanism adds if you don't want its machines to have input to output emc values calculated due to some other mod adding recipes that cause things to get down to a zero cost.

pupnewfster avatar May 30 '22 15:05 pupnewfster

I updated Mekanism back to 1.18.2-10.2.1.461 and set all the Mekanism crafting mappers to false. This did not correct the issue, the emc values I had before are still missing.

LazarusCaine avatar May 30 '22 16:05 LazarusCaine

Well then that is super odd as I can't remember any other changes on mek's end that would cause updating to make the emc values go away. You did reload after changing the config options if you were in game right?

pupnewfster avatar May 30 '22 16:05 pupnewfster

Yes, I have reloaded after I made each of the changes while troubleshooting.

LazarusCaine avatar May 30 '22 16:05 LazarusCaine