reactor
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tcp sockets
i wonder i can not get any message from the server side, have you ever had a problem with client?
Hi there,
If you are working from the master
branch, you will need to wait for the OnConnect
event to fire before attaching the OnData
OnEnd
events. I have occasionally forgotten to do this myself which is liable to cause you some problems, the following is the recommended approach for connecting to and reading from a remote TCP endpoint.
Reactor.Loop.Start();
var socket = Reactor.Tcp.Socket.Create("towel.blinkenlights.nl", 23);
// (important) wait for connect
socket.OnConnect += () => {
// attach events and stream
socket.OnData += data => Console.WriteLine(data.ToString("utf8"));
socket.OnEnd += () => Console.WriteLine("end!");
};
socket.OnError += err => Console.WriteLine(err);
note: if you are on the next
branch, the following is achieves the same result, but waiting for the Connect
is optional.
Reactor.Loop.Start();
var socket = Reactor.Tcp.Socket.Create("towel.blinkenlights.nl", 23);
socket.OnConnect(() => { // optional
socket.OnData(data => Console.WriteLine(data));
socket.OnEnd(() => Console.WriteLine("ended"));
});
socket.OnError(err => Console.WriteLine(err));
Outside of forgetting to wait for the OnConnect
event, I haven't run into any issues connecting to remote endpoints and streaming data over a reactor TCP socket. Perhaps try telnet into the remote server and see if you can connect that way. Note, if you attach aonerror
event on the reactor socket, it will notify you if the host is unreachable (or other error) so give that a try also.
Hope that helps!!
Cheers
thanks a lot for your help, i can build my chat client for Windows machines without any complicated ways :+1:
have you ever tried Tls with mono?