Steve Streeting
Steve Streeting
This wouldn't work for someone working on Mac/Linux. At most it should be an option to specify for cases where you deploy CSVs directly, rather than using them in development...
In theory if you have a lot of locked files it could speed things up, provided: 1. The server doesn't object to being hit by lots of parallel API requests...
This is already supported automatically through the level unload / load hooks - that's how sublevel streaming works. You do however need to make sure that you spawn your objects...
The cell travelling is probably an issue. I didn't actually implement the world partition support (I don't use it) but with e.g. streaming sublevels you have to change the owning...
Technically a world subsystem isn't a global object - it's scoped to the UWorld, which gets destroyed and re-created whenever the UWorld does, which makes it actually a level-scoped object,...
Not an easy change I'm afraid, `FScreenshotRequest` has no concept of doing this. You'd probably have to set up another separate camera and manually render to a buffer from that...
Is it just the destruction that's missed? Does their state load correctly otherwise? World partition support was mostly a user contribution, I don't use it myself; it's possible the callbacks...
Thanks! Happy to assist when you take a closer look.
Yes, I considered the mbstring option but didn't want to require it. What I'd suggest as an alternative is either a new parameter or a setting in the Config.php which...
Here's a Gist demonstrating the problem: https://gist.github.com/707790 The source code to generate this is simply (with the appropriate keys provided in Config.php) [edit]and of course you must save the PHP...