SUDS
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Steve's Unreal Dialogue System
Using SUDS in UE 5.4 results in \ unless you build localisation. In between 5.4 Preview and 5.4.0 Epic changed something in the default behaviour of `FTextLocalizationManager::GetDisplayString` so that if...
I've written a few pieces of interactive fiction in the wonderful Inform7 language (www.inform7.com). While that language is absolutely massive in scope and scale, there are a few "smaller" features...
Before this change a line like ``[event Actor.Emote `Paula`, `Yeah`]`` would send an event of name "Actor". This fixes it.
Dependent on #21 because of the RegexPattern change. When writing long scripts with a lot of events, typing `event` every time can get somewhat cumbersome. This PR makes it so...