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[Bug]: Shader compiler platform 14 is not available in shader blob
Are you on the latest version of UnityExplorer?
- [X] Yes, I'm on the latest version of UnityExplorer.
Which release are you using?
BepInEx 5.X Mono
Which game did this occur on?
Oxygen not included (Mac). Uses Unity version v2020.3.30f1
Describe the issue.
Crashes on game startup. Using MacOsX 12.6. BepInEx v5.4.21
Relevant log output
BepInEx Game Log:
[Message: BepInEx] BepInEx 5.4.21.0 - Oxygen Not Included (10/18/2022 12:44:17 AM)
[Info : BepInEx] Running under Unity vUnknown (post-2017)
[Info : BepInEx] CLR runtime version: 4.0.30319.42000
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, iOS
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
[Info : BepInEx] 1 patcher plugin loaded
[Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: BepInEx] Preloader finished
[Info : BepInEx] Detected Unity version: v2020.3.30f1
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 1 plugins to load
[Info : BepInEx] Loading [UnityExplorer 4.9.0]
[Message:UnityExplorer] UnityExplorer 4.9.0 initializing...
[Message:UnityExplorer] [UniverseLib] UniverseLib 1.5.1 initializing...
[Message:UnityExplorer] [UniverseLib] Finished UniverseLib initial setup.
[Message:UnityExplorer] Initialized UnityCrashPrevention for: Canvas.get_renderingDisplaySize
Game crash trace:
Desired shader compiler platform 14 is not available in shader blob
at UniverseLib.UI.UniversalUI.LoadBundle () [0x00000] in <13219c455bef4bba9562f5c7455e13df>:0
at UniverseLib.UI.UniversalUI.Init () [0x00000] in <13219c455bef4bba9562f5c7455e13df>:0
at UniverseLib.Universe+<SetupCoroutine>d__23.MoveNext () [0x00000] in <13219c455bef4bba9562f5c7455e13df>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <704cac2d02a9488e8e7e54f3a503296d>:0