simonWasHere

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I also get the same results on an intel cpu mac

using NS.MakeConstantString everywhere instead of NS.AT seems to fix this

seems linked/same as this issue: https://github.com/odin-lang/Odin/issues/1975

The man page for arc4random on macos says: > These functions use a cryptographic pseudo-random number generator to generate high quality random bytes very quickly. One data pool is used...

Simple test case producing bad result with debug build: ``` package main import "core:fmt" Fix32 :: distinct i32 // 16.16 Angle :: distinct i32 // 16.16 Coord32 :: struct {...

Output: Desktop/test % odin build . -debug Desktop/test % ./test aAngle 0, bAngle 27

@zellski @donmccurdy this would be very useful for me so I will have a go at it over the weekend

@AmitMY see here: https://github.com/facebookincubator/FBX2glTF/pull/179 unfortunately for various reasons it wasn't merged into the main project

@zellski hello, although obviously replacing the baked animations with a new system is a lot of work the suggestion @willeastcott made of being able to change the baking framerate would...