Simon's
Simon's
 I checked the possible panic at FEngine::Loop,is the crash happened here?
yes, I've tried to print the emit messages to our app log, but I've found that sometimes it didn't invoke the panic function.  If all panic...
> @starccode Are you able to show us the full log output of your program when it crashes? no problem, I'm trying to collect the crash log, I will show...
Recently, I've collected some TPanic crash macro output log, here it is: 1. Panic in MetalTexture:474 reason: Could not create Metal texture. Out of memory? 2.Panic in acquireDrawable:145 reason: Could...
The stack trace as following: It crashed because of bad access of NULL value
the cash is caused by wrong texture data
I'm using an old version 1.21.2. And It seems raise error since glBindBuffer()
And I run the code at version 1.25.0 of filament gltf-viewer sample. The GLError disappear, but receive a warning:  And besides, the memory increase constantly.  I analyze it...
I've just run the sample project "gltf-Viewer" without any extra code, and I found that the memory also increase at openGL backend as shown above. But it works right at...