PAYDAY-2-BeardLib
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PD2 Library for easier script file manipulation and mod creation
The `inherit_override` for attachments doesn't inherit_override and overridden override. ``` ```  
06:30:00 PM Lua: [End of an Era][ERROR] An error occurred on initilization of module: instance. Error: nil 06:30:00 PM FATAL ERROR: (C:\projects\payday2-superblt\src\InitiateState.cpp:248) mods/BeardLib/Modules/PD2/LevelModule.lua:264: attempt to index field '_loaded_instances' (a nil...
**Describe the crash** Whenever I open the Mod Manager, I crash to my desktop. **To Reproduce** Steps to reproduce the behavior: Clicking on the "Updates Required" Button on the main...
Crashes from beardlib 5.0. Before the crashes, i had used Beardlib 4.88. This crash happened after i downloaded beardlib 5.0. Steps: 1: download beardlib 5.0 (and delete the old like...
**Describe the crash** The game crash when executing a MoveUnit element **To Reproduce** In old version the self._move_units table got created when register_move_unit was called, but not anymore. _Execute a...
It's in the title - 4.88 Beardlib plays custom weapon sounds correctly, but 5.0 only play distant gun sounds without playing shooting sound itself. Reload sounds work fine, though.
Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) zip_error_init payday2_win32_release (???) zip_error_init payday2_win32_release (???) zip_error_init payday2_win32_release (???) ??? payday2_win32_release (???)...
The game crashes just before it could even get to the loading screen, after several seconds of booting up. Log points to this mod in particular. Application has crashed: access...
**Describe the bug** I made a GUI without beardlib, the workspace, bitmaps work but text panels become visible/invisible when mouse is moved or alpha is changed when hovers over the...
A clear and conciseSCRIPT STACK init() @mods/base/req/xaudio/XAudioBuffer.lua:9 new() @mods/base/req/utils/UtilsClass.lua:26 LoadBuffers() @mods/BeardLib/Modules/PD2/HeistMusicModule.lua:16 play() @mods/BeardLib/Hooks/Music/MusicManager.lua:277 attempt_play() @mods/BeardLib/Hooks/Music/MusicManager.lua:259 stop_listen_all() @mods/BeardLib/Hooks/Music/MusicManager.lua:70 close() lib/managers/menu/missionbriefinggui.lua:3914 close_mission_briefing_gui() lib/managers/menu/menucomponentmanager.lua:3259 at_exit() lib/states/ingamewaitingforplayers.lua:612 trans_func() lib/states/gamestate.lua:14 _do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124 end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104 end_update()...