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Crash upon joining ongoing heist

Open LG2607 opened this issue 1 year ago • 1 comments

Through Fast.Net, I tried to join the Brooklyn Bank heist on mayhem difficulty when the game suddenly crashed.

To Reproduce Steps to reproduce the behavior: -Go to Fast.Net -select brooklyn bank heist on mayhem difficulty and join it -crash when you're about to go in game

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main Script stack: update() lib/units/enemies/cop/actions/full_body/copactionhurt.lua:1386
_upd_actions() lib/units/enemies/cop/copmovement.lua:848
_upd_actions() lib/units/enemies/cop/huskcopmovement.lua:13
lib/units/enemies/cop/copmovement.lua:773


System information: Application version : 1.143.243 CPU : Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.4633] Language : english Memory : 32636MB 244KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : NVIDIA Corporation (LG TV (NVIDIA High Definition Audio))

LG2607 avatar Feb 13 '24 19:02 LG2607

Not caused by BeardLib. It is most likely caused by Fast.Net mod, or other mod that changes enemy units anyhow (any game overhauls, custom enemy models, animations or behaviour etc.)

MiamiCenterPL avatar Feb 13 '24 21:02 MiamiCenterPL