PAYDAY-2-BeardLib
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Crash upon joining ongoing heist
Through Fast.Net, I tried to join the Brooklyn Bank heist on mayhem difficulty when the game suddenly crashed.
To Reproduce Steps to reproduce the behavior: -Go to Fast.Net -select brooklyn bank heist on mayhem difficulty and join it -crash when you're about to go in game
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
Current thread: Main
Script stack:
update() lib/units/enemies/cop/actions/full_body/copactionhurt.lua:1386
_upd_actions() lib/units/enemies/cop/copmovement.lua:848
_upd_actions() lib/units/enemies/cop/huskcopmovement.lua:13
lib/units/enemies/cop/copmovement.lua:773
System information: Application version : 1.143.243 CPU : Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1650 / nvldumd.dll[31.0.15.4633] Language : english Memory : 32636MB 244KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : NVIDIA Corporation (LG TV (NVIDIA High Definition Audio))
Not caused by BeardLib. It is most likely caused by Fast.Net mod, or other mod that changes enemy units anyhow (any game overhauls, custom enemy models, animations or behaviour etc.)