PAYDAY-2-BeardLib
PAYDAY-2-BeardLib copied to clipboard
This causes me to crash when loading into a lobby or on the next day of a heist
Application has crashed: access violation
Callstack:
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
Current thread: Main
Script stack:
WorldDefinition_load_continent_package() core/lib/utils/dev/editor/coreworlddefinition.lua:184
WorldDefinition_load_continent_package() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:93
_load_continent_package() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:93
parse_continents() core/lib/utils/dev/editor/coreworlddefinition.lua:263
WorldDefinition_init() core/lib/utils/dev/editor/coreworlddefinition.lua:44
WorldDefinition_init() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:10
init() @mods/BeardLib/Hooks/World/CoreWorldDefinition.lua:10
init() lib/utils/dev/editor/worlddefinition.lua:6
new() core/lib/utils/coreclass.lua:35
init() core/lib/utils/dev/editor/worldholder.lua:49
new() core/lib/utils/coreclass.lua:35
init_game() lib/setups/gamesetup.lua:730
core/lib/setups/coresetup.lua:424
I've met the same problem, after upgrading to the latest BeardLib and start the game. The first game is OK, but when switching to the next day
or start another heist, the program got crashed.
Here is my crash logs:
Application has crashed: C++ exception
[File] Cannot read from file "E:\SteamLibrary\steamapps\common\PAYDAY 2\assets\all_21.bundle" => error code 998: 内存位置访问无效。 (d:\jenkins\shared-workspace\diesel\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2482)
SCRIPT_STACK
change_material_config() lib/managers/dynamicresourcemanager.lua:230
activate_callback() core/lib/managers/coresequencemanager.lua:4769
activate() core/lib/managers/coresequencemanager.lua:2023
activate_callback() core/lib/managers/coresequencemanager.lua:2820
activate() core/lib/managers/coresequencemanager.lua:2023
run_sequence() core/lib/managers/coresequencemanager.lua:2484
run_sequence() core/lib/units/coreunitdamage.lua:1224
run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
run_sequence_safe() lib/managers/criminalsmanager.lua:514
set_character_visual_state() lib/managers/criminalsmanager.lua:561
original() lib/managers/criminalsmanager.lua:444
update_character_visual_state() @mods/base/req/core/Hooks.lua:264
_pre_beardlib_update_character_visual_state() lib/network/base/networkpeer.lua:2494
update_character_visual_state() @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1445
set_unit() lib/network/base/networkpeer.lua:2458
spawn_unit() lib/network/base/networkpeer.lua:2336
spawn_players() lib/network/base/basenetworksession.lua:1511
update() lib/states/ingamewaitingforplayers.lua:310
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
original() lib/setups/setup.lua:928
update() @mods/base/req/core/Hooks.lua:264
original() lib/setups/gamesetup.lua:804
update() @mods/base/req/core/Hooks.lua:264
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlClearBits
-------------------------------
Current thread: Main
Script stack:
change_material_config() lib/managers/dynamicresourcemanager.lua:230
activate_callback() core/lib/managers/coresequencemanager.lua:4769
activate() core/lib/managers/coresequencemanager.lua:2023
activate_callback() core/lib/managers/coresequencemanager.lua:2820
activate() core/lib/managers/coresequencemanager.lua:2023
run_sequence() core/lib/managers/coresequencemanager.lua:2484
run_sequence() core/lib/units/coreunitdamage.lua:1224
run_sequence_simple3() core/lib/units/coreunitdamage.lua:1220
run_sequence_simple2() core/lib/units/coreunitdamage.lua:1216
run_sequence_simple() core/lib/units/coreunitdamage.lua:1212
run_sequence_safe() lib/managers/criminalsmanager.lua:514
set_character_visual_state() lib/managers/criminalsmanager.lua:561
original() lib/managers/criminalsmanager.lua:444
update_character_visual_state() @mods/base/req/core/Hooks.lua:264
_pre_beardlib_update_character_visual_state() lib/network/base/networkpeer.lua:2494
update_character_visual_state() @mods/BeardLib/Hooks/PlayerStyleGloveHooks.lua:1445
set_unit() lib/network/base/networkpeer.lua:2458
spawn_unit() lib/network/base/networkpeer.lua:2336
spawn_players() lib/network/base/basenetworksession.lua:1511
update() lib/states/ingamewaitingforplayers.lua:310
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
original() lib/setups/setup.lua:928
update() @mods/base/req/core/Hooks.lua:264
original() lib/setups/gamesetup.lua:804
update() @mods/base/req/core/Hooks.lua:264
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559
-------------------------------
System information:
Application version : 1.141.213
CPU : 13th Gen Intel(R) Core(TM) i7-13700H (10 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 4070 Laptop GPU / nvldumd.dll[31.0.15.3598]
Language : schinese
Memory : 16084MB 980KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (鎵0鍣?(Realtek(R) Audio))
This looks like there is some issue with a mod that adds/changes assets in the game
This looks like there is some issue with a mod that adds/changes assets in the game any ideas on what mods (more specifically) that cause this?
I'm afraid not, you'll have to check what mods you installed that change models/textures or similar