PAYDAY-2-BeardLib
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Allow unit swapping for Beardlib player style outfit variants
As of right now, it currently is not possible to be able to swap units (models) when swapping between variants. Some mods I've been creating recently exceeds the 65K vertices limit that the model tool can support, And I really would not like to clutter people's outfit inventory with dozens of outfits or characters. Hopefully this is possible within our own limits.
The beardlib outfit logic should already be setup to allow for this. If you're not having success, it could be the case that the functionality has broken.
Wait I can already swap whole modele for variant styles? I thought it was only possible for doing texture changes since most templates I saw people use are only changing materials of the textures. Example being tailor expansion, where they had to swap materials render templates to decals to assure the model is not visible. I can check the repository later today to check and see if there actually is already a feature to allow unit model swapping for variants. But thank you for the response.