PAYDAY-2-BeardLib
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Mask on sequences bug
With beardlib installed there's heisters who have multiple head/hair meshes depending if they're masked up or not. For example with Jimmy his hair is squished down like if he was wearing a mask even though he's unmasked. By default without beardlib he should have his hair as normal until he masks up it squishes down. (Pictures below the post)
I found out inside PlayerStyleGloveHooks.lua if you were to delete the hook for "BeardLibUpdateCharacterVisualState" everything functions as normal. So the culprit that causes this issue is probably in there.
Here's a picture of Jimmy when he's unmasked.
Here's another picture of how he should look like when unmasked.
I'm really poor at explaining stuff so i hope this was enough for you to understand there's something up.
Sorry to ping you again @connieprice but this might be another thing you know how to fix since it's your code. It seems there is no check for mask on/off sequences in this custom set outfit function.
Fixed in #606