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Mask on sequences bug

Open firebirddie opened this issue 2 years ago • 1 comments

With beardlib installed there's heisters who have multiple head/hair meshes depending if they're masked up or not. For example with Jimmy his hair is squished down like if he was wearing a mask even though he's unmasked. By default without beardlib he should have his hair as normal until he masks up it squishes down. (Pictures below the post)

I found out inside PlayerStyleGloveHooks.lua if you were to delete the hook for "BeardLibUpdateCharacterVisualState" everything functions as normal. So the culprit that causes this issue is probably in there.

Here's a picture of Jimmy when he's unmasked. 218620_20220704221045_1

Here's another picture of how he should look like when unmasked. 218620_20220704221008_1

I'm really poor at explaining stuff so i hope this was enough for you to understand there's something up.

firebirddie avatar Jul 04 '22 12:07 firebirddie

Sorry to ping you again @connieprice but this might be another thing you know how to fix since it's your code. It seems there is no check for mask on/off sequences in this custom set outfit function.

segabl avatar Jul 06 '22 08:07 segabl

Fixed in #606

connieprice avatar Jan 04 '23 20:01 connieprice