Results 149 comments of Simone Gasparini

Now the first problem (reconstruction) can be fixed by doing a sift reconstruction and then using `main_ComputeCCTagStructureFromKnownPoses`. The second still holds. poparteu/popwaffle#10

yes you are right we should restructure the instructions to make it more clear. As now you can see that there is a first part of the instructions on how...

yes, the json it's the natural and obvious solution, but we need to define how to deal with a video stream in which the camera calibration is changing over time....

yes, the thing i forgot to mention (i will added to the description) is that we deal with a rig of 3 cameras. So we need to take also that...

cool, that could be useful. If i understand correctly a rig is composed of several `Rig_Pinhole_Intrinsic`, each having a subpose wrt some reference camera. And then in sfmdata each view...

Thanks. So do you confirm that you need the cmake patch from #411 to make it work with Mosek?

Did u manage to build with arm?

Imath provides both `/include/` and `/include/Imath` as include directories, so it should be able to see the header

When using cmake you should give the path to the maya.exe inside this variable `MAYA_EXECUTABLE`. if you are using the command line ``` cmake -DMAYA_EXECUTABLE:PATH=/path/to/maya.exe ``` otherwise from the cmake...