ComputeStochasticReflections
ComputeStochasticReflections copied to clipboard
Warning on Unity console: SetComputeTextureParam
Hi, I'm trying your SSR and it's really good. I'd like just to let you know that, using your asset, the Unity console gives me this warning.
CommandBuffer: built-in render texture type 15 not found while executing Opaque Only Post-processing (SetComputeTextureParam)
Is that something I should worry about? How should I fix that? Thanks in advance.