FlashSocket.IO
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Large messages (>40kb) from client to server don't succeed.
Haven't fully debugged yet, but it seems large messages with long strings being sent from a client to a server do not work. In this case, I'm working with a large serialized json object that I need to pass to a server.
Could it be something along these lines: http://stackoverflow.com/questions/1639312/avoiding-localconnections-40k-size-limit-when-data-object-may-be-larger-than-40
If you want to come up with some kind of test case for getting that much data into a message and have it fail, I'd be happy to look into this issue. Just need a reproducible case.
Hey -- thanks. Tried reducing and initial attempts were fine. Must be something a little more complicated. Will try to figure it out soon.
K, Let me know. I'd love to include any fixes we can come up with. Just need to know what to fix.