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distortion should use `position_t` instead of `float32`

Open kif opened this issue 4 years ago • 1 comments

In the distortion correction module, the LUT is calculated using "float32" while all other pieces of code use "position_t" which points to float64. Slight enhancement (could make calculation slower ?)

kif avatar Nov 22 '21 14:11 kif

ID02 spotted a bug in this part ...

kif avatar Apr 12 '22 06:04 kif