Matt DeKok
Matt DeKok
It looks like the built-in feature is related to the meta module, but I see nothing regarding the manifest module.
Also experiencing this. I've tried turning on accurate shader multiplication and even restarted the game to see if it would fix it. It didn't work.
It is technically already possible to do this with just pure CSS, but not as cleanly as the above examples. The only requirement is that each nesting level must be...
It does reload for me with that option enabled, though it takes a few seconds to do so.
I'm running Edge (stable, latest) (Windows 10)
Great idea! I will consider this for a future update.
I typically use the first entry for things like tracking starting gold and equipment. One suggestion is to create such an entry and add a magic item to it to...
Renamed to `field-sizing` https://twitter.com/jh3yy/status/1714275910172791211
I think it would be fine to: 1. Serially write the class, level, and multiclass attributes. Including sheet version. 2. Mass write everything but spells. 3. Continue writing the spells...
I can work on it in later tonight. And yeah, I think the silent write should be a separate experiment for now.