James Addison

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@fire I'd be happy to chat through some things as well. Depending on your exact needs, you may be able to get away with a super simple key/value store of...

> Godot models its scenes as a tree of nodes with an unordered list of properties that are the Variant Godot Engine type. > > You are advising I can...

I'm having trouble with this as well, especially if the elements get set back to []. Is there a more robust way to expose versioning information?

~~Perhaps it's that I used `l2` rather than `cosine`. Since it's high dimensional space that could be detecting all of the elements as being `equally` far apart.~~ That made no...