silentrald

Results 97 comments of silentrald

> after i deleted this map, i tried deleting a playlist with maps, and this time it doesnt give me any errors, however, the maps still remain in my map...

@Sibyrd, every files other than the mods are transferable from version to version. The mods on the otherhand is very dependent to the version of Beat Saber so re-installation still...

@zylantha Yeah, was kinda looking into #281 and #285 which could be a part of this feature. This is sort of similar to https://slinkstr.com/beat-saber/beatmods-comparison/. I haven't thought of a UI/UX...

@gayyattlovvvver not actually a bad idea, can you change the title though like `[FEAT.] : add an option to close BSManager after launching the game` something like that so it...

@Zagrios Set the PR for review, although the UI theming is still lacking, which I need help on from you. Also just used google translate since I can't use gpt4...

Waiting on the commit changes to master with the new BeatMods API.

Applied changes for the migration to BadBeatMods, also corrected some of the translation with gpt4.

I think the `screen` and `dotnet` combination might be harder to debug tbh since `screen` silently proceeds execution even if `dotnet` fails. Can't seem to make `dotnet bsipa.exe` to work...

@Zagrios Got a build for `mono` although it's pretty big around 500mb so I might just drop it. I might just reuse the `wine` binary that is package with proton...

That's very weird, every dll is expected except for the last one (**UnityEngine.CoreModule.dll**). Also I have warning on cancel_ptr but it still copied the files correctly. Although it failed somewhere...