HoudiniEngineForUnreal
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Cook times doubled / tripled due to post-cook UpdateEditorProperties call
I was investigating why my cook times were so slow (7 seconds for a HDA that just outputs a cube) and I noticed that a lot of time was being spent updating the details panel in the PostCook function. I commented out the call to FHoudiniEngineUtils::UpdateEditorProperties(HAC, true);
on line 1315 in HoudiniEngineManager.cpp and my cook times went down to a much more reasonable 2 seconds. I'm not seeing any issues with the details panel after commenting this line out. Is it necessary?
UE Version: 5.3.0
EDIT: I've had that line commented out for a day now and all seems to be stable so far