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Material Slots ?

Open melMass opened this issue 6 years ago • 2 comments

Is there a reason why we cannot use a dropdown slot for materials as we can for meshes ?

I use the copy reference path trick but it's unstable and not user-friendly.

melMass avatar Jun 08 '19 11:06 melMass

Hi,

On the output side of the plugin, we do create materials slots for the generated mesh, so I assume you're referring to string parameters on the input side of things?

If that's the case, for now, we simply cant make a difference between a string parameter that you intend to use for a material, or for an asset ref, or just to input text...

Version 2 of the plugin will offer some improvements on this, where string parameters will automatically read the asset ref of asset that are dropped onto them, and offer the possibility to be converted to asset pickers via the use of special tags on the parameter.

dpernuit avatar Jan 07 '20 18:01 dpernuit

Exactly, a parameter tag to specify the asset type would be perfect yes!

melMass avatar Jan 07 '20 22:01 melMass

Closing - Multiple materials slots supports on point instancers was added in H19.5

dpernuit avatar Feb 07 '24 18:02 dpernuit