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Python Support ?

Open melMass opened this issue 6 years ago • 0 comments

Hi,

So now that UE4's python is getting more love couldn't that bridge most of the issues with the current engine version? I'm especially referring to the baking to UE4 process, to generate more complex blueprints from Houdini Assets for instance.

What I see could be an option is a way to run python code from H to UE4.

I'll explain what I have in mind and you can tell me if you think it could be valuable for everyone.

The idea would be to add a parameter tag, for instance, script_callback_engine with a value like unity or ue4 that would run the callback in the editor instead of the H process?

What do you think?

melMass avatar Jun 08 '19 11:06 melMass