GameDevelopmentToolset icon indicating copy to clipboard operation
GameDevelopmentToolset copied to clipboard

VAT RigidBody pivot is misplaced in game engine

Open tractopoutre opened this issue 7 years ago • 1 comments

The pivot is misplaced in game engine (Unity in my case) when exporting a rigid body simulation with the VertexAnimationTextures ROP. houdini_vat_pivot

Here is a fix:

  1. Go into VertexAnimationTextures ROP/rigid_obj/REFERENCE_MESH
  2. Select the Attribute Wrangle called "reset_to_rest_P_and_orient" 3 Replace @P = v@rest; by @P = v@pivot;

tractopoutre avatar Sep 06 '18 18:09 tractopoutre

cool

jhdjhssksdh avatar Dec 21 '22 00:12 jhdjhssksdh