RBD to FBX crash when caching BGEO
Hi peeps
First of all thanks a lot for this awesome package, is very useful in our current projects and help us a lot for being honest. I am responsible for a lot of destruction so I use a lot RBD to FBX node and wonder in report that it will strictly pick DOP geometry to fetch from DOP network, won't work if you use transform pieces with points (at least you copy all template attributes but still, from a DOP geometry), a practical way would be to store a bgeo but still it crashes if come from File SOP
Another thing is that there is a kind of residual cache inside the node each time you send a version, at that point that older geos come with each version into FBX in Maya, so a king of clean objects or clean cache would cool to have.
Thanks a lot, this is tested on OS Win 10 64bits using Hou 16.0.705. Hope would be useful
Cheers!
Leo Grabau VFX artist - Eidos Montreal