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Multi-pass CPU-based filter framework with Super xBR support.(For DS and some GBA games mostly)

Open ADormant opened this issue 9 years ago • 1 comments

Multi-pass cpu filter framework is required for a cpu based version of Super xBR which can work directly on textures. https://github.com/libretro/common-shaders/tree/master/xbr Here are screenshots of RE Remake on GC with Super xBR applied with RetroArch's image viewer core. Super xBR on textures looks phenomenal on digitized games and games with pre-rendered backgrounds. https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1

retroarch-0104-045603c2lwi retroarch-0104-045626t3yf9 retroarch-0104-050239cgzx3 retroarch-0104-050309hrlvx retroarch-0104-045826iplny

ADormant avatar Jan 09 '16 16:01 ADormant

@shonumi Super xBR scaler https://forums.dolphin-emu.org/attachment.php?aid=14516 http://pastebin.com/cbH8ZQQT https://drive.google.com/file/d/0B_yrhrCRtu8GYkxreElSaktxS3M/view?pref=2&pli=1

ADormant avatar Mar 29 '16 13:03 ADormant