MatchZy
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[bug] Sometimes throwindex can crash the server
12/09 22:26:21 [All Chat][Hoj (65084862)]: .throwindex 1 2 3
12/09 22:26:21 [Assert] C:\buildworker\csgo_rel_win64\build\src\game\shared\skeletoninstance.cpp (4690) : Assertion Failed in function CModelState::SetupModel():
0 == ( pInstance->GetOwnerEntity()->GetEntityIdentity()->GetFlags() & EF_IN_STAGING_LIST )
12/09 22:26:21 [Assert] C:\buildworker\csgo_rel_win64\build\src\game\shared\skeletoninstance.cpp (4690) : Assertion Failed in function CModelState::SetupModel():
0 == ( pInstance->GetOwnerEntity()->GetEntityIdentity()->GetFlags() & EF_IN_STAGING_LIST )
12/09 22:26:21 [Assert] C:\buildworker\csgo_rel_win64\build\src\game\shared\skeletoninstance.cpp (4690) : Assertion Failed in function CModelState::SetupModel():
0 == ( pInstance->GetOwnerEntity()->GetEntityIdentity()->GetFlags() & EF_IN_STAGING_LIST )
Sometimes .throw / .rethrow do the same. :-)
I haven't found out, how I could fix it. ;/
.throw / .rethrow I have never encountered it, throwindex almost always crashes, either it works the first time, or it definitely crashes the second time.