MatchZy
MatchZy copied to clipboard
Minimum ready required option from n from each team
Ideally matchzy_minimum_ready_required would be set to 1, meaning that 1 player from each team is required to be ready, that way one player can ready up for their team. Based off of https://github.com/shobhit-pathak/MatchZy/blob/bc66f67d18387ef99e49e082bff8b7a81640152e/Utility.cs#L465-L467 it seems like with default config, two players from one team could ready and start the game without the other team having any input
Hey!
Yes currently minimumReadyRequired simply checks for the number of ready players.
I did initially thought to have minimumready based on team (if minimumready is 1, 1 player from each team is required to be ready), but I thought since most of the people are going to use it for 2v2 or 5v5, they can simply set minimumReadyRequired to 4 or 10 (or 11-12 if there are admins/caster)
Though I understand the requirement here, I think a teamsize option can be introduced in future, which will check ready players of both the teams! :D
would it be possible to have either an option for the n players per team
ready required or have a per team ready state instead of a per player
ready state, so a player .r ing readies the Team up
On Thu, Nov 16, 2023, 10:25 PM Shobhit Pathak @.***> wrote:
Hey! Yes currently minimumReadyRequired simply checks for the number of ready players. I did initially thought to have minimumready based on team (if minimumready is 1, 1 player from each team is required to be ready), but I thought since most of the people are going to use it for 2v2 or 5v5, they can simply set minimumReadyRequired to 4 or 10 (or 11-12 if there are admins/caster)
— Reply to this email directly, view it on GitHub https://github.com/shobhit-pathak/MatchZy/issues/16#issuecomment-1814534556, or unsubscribe https://github.com/notifications/unsubscribe-auth/ACALSJYCKH4Y56STIK5YN23YEYO5NAVCNFSM6AAAAAA7N6DAC2VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMJUGUZTINJVGY . You are receiving this because you authored the thread.Message ID: @.***>
Hey, yes this can be done. But I'm not sure how can we handle a situation where admins or casters are also required to ready up. For example, if we set players per team to 5, that would mean match will start once 5 players from both the teams are ready.
Whereas, with readyrequired, we can set it to 12 or any number (including players, coaches, admins, casters, etc)
In that case i think it would make sense for the TO to use the "total ready required" option (requiring 12,13, etc whatever) and for other use cases (more what i'm talking about, scrims where we just want to start where both teams are ready to go, there's no external structure) there would be the "players per team/teamwide ready state" ready up option where we could just have 1 person from each team mark their team as ready