Shea Newton

Results 37 comments of Shea Newton

ohh yeah if it's still the case for windows keeping this open makes good sense. thanks for the new release!

@johanhelsing I really like the idea that this crate can eventually support generating colliders from a number of starting points. I was imagining my next target might be meshes in...

Hello! Thank you! If I'm understanding correctly, you can use `multi_polyline_collider_translated` to generate colliders for all the sprites in your image/spritesheet at once, it returns a `Vec` If I'm _not_...

🤔 yeah you would in that case. Is the issue then not wanting 3 separate colliders for that tile? Or is distinguishing the colliders the root of it?

ahh okay yeah I'm understanding now, yeah that's a challenge to do with this crate as it is today. I think there are folks achieving something similar using the crate...

Ah okay, that's a great pointer. I'll see if I can use the SpritesheetBundle as a reference. I'll take a pass at it and tag you in a comment and...

@salam99823 I think I like the idea of adding something to `edges` like `Edges::from_grid` with the same signature Bevy uses [here](https://github.com/bevyengine/bevy/blob/aab36f39513bc30e148d106f6d2f11f4e85264b5/crates/bevy_sprite/src/texture_atlas.rs#L92) to generate a texture atlas Then it does get...

I think you're right about something like `DynamicCollider`, maybe it's an object that once instantiated with an atlas, you need to specify the collider type in order to get the...

Ah! I really appreciate your thoughts here, they mean a lot to me. And I'm glad to hear you support me taking it for a spin! It's been a pleasure....