Shea Newton
Shea Newton
ah sounds great, thanks for the pointers!
ohh yeah if it's still the case for windows keeping this open makes good sense. thanks for the new release!
@johanhelsing I really like the idea that this crate can eventually support generating colliders from a number of starting points. I was imagining my next target might be meshes in...
Hello! Thank you! If I'm understanding correctly, you can use `multi_polyline_collider_translated` to generate colliders for all the sprites in your image/spritesheet at once, it returns a `Vec` If I'm _not_...
🤔 yeah you would in that case. Is the issue then not wanting 3 separate colliders for that tile? Or is distinguishing the colliders the root of it?
ahh okay yeah I'm understanding now, yeah that's a challenge to do with this crate as it is today. I think there are folks achieving something similar using the crate...
Ah okay, that's a great pointer. I'll see if I can use the SpritesheetBundle as a reference. I'll take a pass at it and tag you in a comment and...
@salam99823 I think I like the idea of adding something to `edges` like `Edges::from_grid` with the same signature Bevy uses [here](https://github.com/bevyengine/bevy/blob/aab36f39513bc30e148d106f6d2f11f4e85264b5/crates/bevy_sprite/src/texture_atlas.rs#L92) to generate a texture atlas Then it does get...
I think you're right about something like `DynamicCollider`, maybe it's an object that once instantiated with an atlas, you need to specify the collider type in order to get the...
Ah! I really appreciate your thoughts here, they mean a lot to me. And I'm glad to hear you support me taking it for a spin! It's been a pleasure....