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An asynchronous, single-threaded, poll-based Telnet server

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Hello, I've been working on a game using miniboa as the base, and have discovered it gets crashy when it encounters inputs that (assumedly?) cp1252 does not know how to...

i don't know if this is still being worked on or not, but if it is: i started on grapevine support for my game that is using this, and part...

As a chat server , I need ask client to input his name wher he connect the server, can you give out some example code?

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When I am using this module to setup the server, I found I have two choice: 1. request_will_echo connect the server through putty, Input will not display when type in...