Shish
Shish
This is an interesting idea, and yeah lots of different possibilities to think about... Having different run scripts for different compiler flag sets seems sensible (One random thought - might...
With a bunch of recent work, the flickering has stopped - but now if you run opus5.gb and go up / north, there are random spaceship sprites, but only in...
Thank you for the pointers, I will check out hatch now, and update mypy to 1.0 :D The package directory being named `src` is mostly just for keeping in-line with...
Same as rust - the flickering has now stopped, but there are random spaceship sprites if you travel north in opus5 in debug mode...
scroll-y is handled much better now, most games are good... zelda's intro still has a couple of glitches though :(
I read in some blog somewhere (Can't remember or find it :( ) somebody posted "you'll get glitches like this if you aren't careful to accurately emulate sub-pixel CPU timings",...
Gah, cython is still stuck on py3.9 syntax ðŸ˜
I have hacked around this by making a fork with `|| true` on the end of that command line, so it silently fails to hide the warning, instead of crash-looping...
0.12.0 broke compatibility for the build scripts, again T_T https://github.com/MasterQ32/SDL.zig/issues/165