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Shield Rework

Open CluckinAwesome opened this issue 2 months ago • 6 comments

About The Pull Request

Removes: Goliath shield Roman shield (real and fake) Riot shield Spiked riot shield Flash riot shield

Adds: New sprites for the telescopic shield and the brand new Heavy shield image Sprites were done by the amazing @thearbiber

The Heavy Shield A shield, as the name implies, very heavy. Leading to a very, very significant slowdown for the user With this weight comes a much higher block chance, a slightly higher max integrity compared to the now deceased riot shield, and a better ap threshold as well

The Telescopic Shield Decreased the total integrity as well as the block chance, but also lightly decreased the slowdown

Shields now have their own respective repair material

Replaces the old riot shield in the Vaquero with a Heavy shield

Why It's Good For The Game

Removes shields that didn't belong with the setting (the roman shields), as well as shields that are practically never used in-game (and the flash-shield was a bit buggy with its use, from what I have been told from testing)

As for the changes made to the shields themselves, namely the telescopic and the new heavy shield

The telescopic shield was lightly adjusted to better fit as a "melee" focused shield. Not ideally used in firefights, but more for close-quarters-combat involving melee based weaponry.

The heavy shield on the opposite side is a lot better suited for firefights, but namely for simply taking light-to-medium gunfire. The main idea for the heavy shield is to enable people to act almost like "mobile defense", giving up most if not all of their offensive capability to lean heavy into defensive capability. If used with the simple one-hand, it is practically 1:1 to the old riot shield, with the only difference being more slowdown. If used with two-hands however the slowdown is increased significantly more as well as the block chance. Alongside the addition of weapons being able to penetrate shields now, I don't believe this should cause any serious balance issues.

As for the removal of the riot shield, it overlapped a lot with the implementation of the heavy shield. With the only real difference between the two the slowdown difference and the ability to wield the heavy shield. With this overlap I decided it best to simply remove the riot shield, and replace it with the heavy shield.

Changelog

:cl: Cluckinawesome, thearbiber add: Added the Heavy Shield del: Removed Goliath shield, Roman shield (real and fake), Riot shield, Spiked riot shield, Flash riot shield balance: Lightly touched telescopic shield's stats to make it a little weaker imageadd: updated the sprites used for the telescopic shield and the new sprites for the heavy shield imagedel: deleted the Goliath shield, Roman shield (real and fake), Riot shield, Spiked riot shield, Flash riot shield, code: Updated shields to not all use plasteel, each now has a respective material that is used in repair /:cl:

CluckinAwesome avatar Oct 29 '25 02:10 CluckinAwesome

You sure the roman shield should be removed? Perhaps changed into a useless, generic item for fluff and/or RP purposes. I can see a Mercury-Drua ship appreciating having more stuff to be anthropological/archeological nerds about.

LettuceGuardian avatar Nov 09 '25 16:11 LettuceGuardian

romans did not discover space travel

meemofcourse avatar Nov 09 '25 17:11 meemofcourse

Or did they..? Perhaps made enemies..? G5QO1s8XsAAGpaD-1

It's got funny RP implications.

LettuceGuardian avatar Nov 09 '25 21:11 LettuceGuardian

i too saw this image on twitter

thgvr avatar Nov 09 '25 22:11 thgvr

i appreciate the suggestion but it's just not tonally appropriate with the lore of the setting

meemofcourse avatar Nov 09 '25 23:11 meemofcourse

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Nov 17 '25 02:11 github-actions[bot]

If you wield again while the progress bar to wield is ongoing the off-hand item is forever stuck to your hand

generalthrax avatar Dec 04 '25 06:12 generalthrax

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Dec 10 '25 05:12 github-actions[bot]