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Adds the Lyra-class Relief Cruiser (also removes the vela)

Open thearbiber opened this issue 1 month ago • 3 comments

About The Pull Request

adds in a Support Ship meant for relief (relief meaning helping ship repairs, medical, basically supporting generalist) with a mix of CMM and civilian CLIP crew.

Crew

Cap FO Sarge

Minuteman 2 engi combat med doctor reservist deckhand

images

image image image

Why It's Good For The Game

Think CLIP could use another decent mil/civvie ship, also talked with others and the vela is just not played too much.

Changelog

:cl: add: Lyra-class Relief Cruiser del: Vela-class Industrial Cruiser /:cl:

thearbiber avatar Oct 29 '25 00:10 thearbiber

trial maptie trialviewing you

cryoroom is missing a cryo console and intercom. could maybe use a handrail image
i feel like this room could use some more clutter and decor. i'd leave some plates out on the table and add a pixelshifted potted plant or watercooler to the top right . could use some posters image
i'd suggest lending them more ingredients for their fully decked out kitchen. i think it works for the ship's role to be able to provide nice accommodations for both itself and people they're helping. also anchor the fridge image
this room could use a cabinet with some toiletries image
these rooms could feel a little homelier with some relevant posters or flags added. also missing intercoms image
clip has a decent amount of generic civvie clothing b(e)yond this. i'd give them at least some formal clothing, overshirt accessory, and some generic shoes / dark blue windbreakers image
given it's size, i'd suggest making the engi entrance the same style of doubledoor as you did for cargo. the standard airlock type might look good here for the green palette image
the engineers could use some boots and an outerwear / hat option. i'd try hazard vests + hardhats or experiment with other appropriate options (puffer jackets + white hardhats?) image
wire grav gen image
nitpick, i'd add a light above the turbine (where fire won't destroy it) or add a flashlight to the table to see it's status a little easier image
the ship is missing a water tank. engi or cargo would be a good place for it image
these rooms could use some more decor. posters, desk clutter, a beagle mug, etc image
i'd replace this leftmost table with a minuteman tcomms relay, or find space for one in engi image
hallways feel a little empty. try some potted plants, posters, handrails, or other clutter to fill the voids image
incorrect siding decal under the smartfridge. room feels a little too isolated too. i'd suggest replacing the full window beside the shutters with a wall and moving the buttons there, then replacing the wall above the medbay doorway with a shuttered window image
i suggest making this wall locker use the medical door type and making it access locked image
decal layering issue image
these areas are missing air alarms and some other wallmounts (fire alarm for armoury) image
personal preference, i'd suggest changing all these guns to their no_mag subtypes and putting a 3rd magazine for each in the adjacent locker. afaik these are typically left unloaded in formal environments for handouts image
this filing cabinet is completely empty, could use some fluff (clipboards, folders, varieties of pens, labellers, labeller refills, tiny clutter like coins or paper scraps) image
i think a riot grenade launcher would be a good addition or replacement for the energy underbarrel to accompany their arsenal of non-lethal grenades image
i'd again suggest some more clutter for this table here. construction materials like duct tape, a stray tool, some snipped wires or garnish/wire would do well image
i think the ship could use a different overmap token, i'd suggest "ship_mid_generic". i also think they could have their budget raised to 3000 or so image
overall pretty good

moffball19 avatar Oct 31 '25 03:10 moffball19

Shoulb be addressed and good for tomrowow

thearbiber avatar Oct 31 '25 04:10 thearbiber

trialtainer re-reviewing + things i missed last time

the bathroom is missing a lock image
all of these rooms could use intercoms to fill up the walls a bit image
if you could find a way to move these atmospherics components away from the crate shelf loading space it'd be ideal image
i don't think the first officer should be able to access the armoury if you're doing an intentional civvie/military split. keep it to the sergeant image
i still suggest making this a medical door cabinet with a medical access lock. i'll concede on this if other mapties are fine with it as is, just ask image
the reservist should still have access to the minutemen spaces if not the equipment. either replace them with another minuteman or find a way to give them access to these spaces through access lock / job shenanigans. if you do replace them, give them their own locker and SSU in the armoury; i'd suggest swapping out the medic's patroller hardsuit for an armoured softsuit in this scenario image image
image
pretty good ship still just needs some more polish

moffball19 avatar Nov 19 '25 01:11 moffball19

Lyra captain here, couple things my crew noticed

  • Medical belt is the surgery subtype (contains surgical tools and a hypospray). Probably should be a normal one?
  • Ship could use some anesthetic. Tank or dimorlin? Something like that
  • Sergeant lacks a vest

Otherwise it's pretty good

generalthrax avatar Nov 26 '25 20:11 generalthrax