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ambience improvments, mostly sound caching and less macros

Open FalloutFalcon opened this issue 8 months ago • 2 comments

About The Pull Request

bits and pieces of https://github.com/DaedalusDock/daedalusdock/pull/107 https://github.com/DaedalusDock/daedalusdock/pull/1123

Ambience is now stored in a big global that caches all of its sound lengths on init instead of a bunch of macros.

Why It's Good For The Game

Should stop ambeince from rarely cutting into eachother. Also areas wont each create there own list of sounds so im pretty sure its a good optimization.

Changelog

:cl: fix: ambience should no longer have any chance of overlapping eachother /:cl:

FalloutFalcon avatar Apr 14 '25 01:04 FalloutFalcon

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Apr 14 '25 04:04 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Apr 25 '25 18:04 github-actions[bot]