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smarter allowed ammo types

Open FalloutFalcon opened this issue 1 year ago • 1 comments

About The Pull Request

deal with cell sizes, snowflaked gun inits for diffrent mags and evil subtypes you can now pass a arg to empty a guns, ammo boxes, and cells in new so we dont need 8 billion subtypes for that.

cool regex if stuff conflict merges cell_type = (/[\w/]+) or mag_type = (/[\w/]+) default_ammo_type = $1\n\tallowed_ammo_types = list(\n\t\t$1,\n\t)

Why It's Good For The Game

Changelog

:cl: fix: ammo refactor: refactored ammo types to not be snowflaked when handling spawning subtyped guns /:cl:

FalloutFalcon avatar Sep 25 '24 01:09 FalloutFalcon

need to fix this for internal mags

FalloutFalcon avatar Sep 25 '24 14:09 FalloutFalcon

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Oct 12 '24 21:10 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Oct 17 '24 18:10 github-actions[bot]

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Oct 18 '24 09:10 github-actions[bot]