Shiptest icon indicating copy to clipboard operation
Shiptest copied to clipboard

ghosts can no longer duplicate themselves in the mob subsystem list tracking them

Open FalloutFalcon opened this issue 1 year ago • 1 comments

About The Pull Request

we have areas with a virtual z level of 0 which means if you traveled into it, you wouldnt get cleaned up from your old z level! you could then walk back into it and be added to that z level a second time

idle mobs cant be added to 0 either!

Why It's Good For The Game

This is bad!

Changelog

:cl: fix: ghosts cannot duplicate themselves across multiple z levels. /:cl:

FalloutFalcon avatar Sep 14 '24 20:09 FalloutFalcon

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Oct 07 '24 04:10 github-actions[bot]