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New Cargo Missions (Pirate Bounties, Salvage)

Open generalthrax opened this issue 5 months ago • 10 comments

About The Pull Request

A few more missions to cargo. Should make them more varied, with some financial incentive for combat ships or scrappers to search for certain things

  • [x] Add dogtags to Frontiersmen corpses
  • [ ] Add dogtags to Ramzi drops or have them spawn corpses with dogtag on them (ramzi mobs are kind of stupid i might change them)
  • [x] Frontie Mission
  • [x] Ramzi Mission
  • [x] Turn in Protolathe Mission
  • [ ] Turn in RND Console Mission (may combine all three of these into one)
  • [ ] Turn in Circuit Imprinter Mission
  • [ ] Decrease weight of Fishing Missions
  • [ ] Remove impossible missions like Capture Abandoned Floorbot and Capture Bluespace Watcher
  • [ ] Make Fishing Missions give more in exchange for more fish
  • [ ] Descriptions
  • [ ] Dogtag sprites
  • [ ] Possibly having dogtags actually being Something Real akin to IDs instead of just being a bounty item
  • [ ] Testing if they all Actually Work

(prices subject to change)

Why It's Good For The Game

More financial incentives to go hunt down the Pirate ruins for combat ships. A reason to stash up the rare machinery you find from ruins to sell them instead of Grinding RND And Getting Those Sweet Research Points

Crew bonding session of stripping dogtags from pirates, ensuring their bodies never return to their loved ones and you can rack in that sweet, sweet Inteq cash

Changelog

:cl: add: Added new things add: Added more things del: Removed old things balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl:

generalthrax avatar Sep 03 '24 16:09 generalthrax