New Cargo Missions (Pirate Bounties, Salvage)
About The Pull Request
A few more missions to cargo. Should make them more varied, with some financial incentive for combat ships or scrappers to search for certain things
- [x] Add dogtags to Frontiersmen corpses
- [ ] Add dogtags to Ramzi drops or have them spawn corpses with dogtag on them (ramzi mobs are kind of stupid i might change them)
- [x] Frontie Mission
- [x] Ramzi Mission
- [x] Turn in Protolathe Mission
- [ ] Turn in RND Console Mission (may combine all three of these into one)
- [ ] Turn in Circuit Imprinter Mission
- [ ] Decrease weight of Fishing Missions
- [ ] Remove impossible missions like Capture Abandoned Floorbot and Capture Bluespace Watcher
- [ ] Make Fishing Missions give more in exchange for more fish
- [ ] Descriptions
- [ ] Dogtag sprites
- [ ] Possibly having dogtags actually being Something Real akin to IDs instead of just being a bounty item
- [ ] Testing if they all Actually Work
(prices subject to change)
Why It's Good For The Game
More financial incentives to go hunt down the Pirate ruins for combat ships. A reason to stash up the rare machinery you find from ruins to sell them instead of Grinding RND And Getting Those Sweet Research Points
Crew bonding session of stripping dogtags from pirates, ensuring their bodies never return to their loved ones and you can rack in that sweet, sweet Inteq cash
Changelog
:cl: add: Added new things add: Added more things del: Removed old things balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl:
who would EVER sell their RND? other than me
Plenty would. Its also weighed to be Quite Rare so you're not stocking up like 8 RND boards for a shiptillion credits
The dog tags on corpses sounds like a pretty cool idea. I like it!
Plenty would. Its also weighed to be Quite Rare so you're not stocking up like 8 RND boards for a shiptillion credits
its less that you can get a bunch of them and more so that it's so rare and absurdly powerful that nobody would ever do it. i like it, though.
I think you underestimate just how many people dislike interacting with RND. Outside of Gamers, at least. It'll be very low-weighted anyways, so w/e.
I think you underestimate just how many people dislike interacting with RND. Outside of Gamers, at least. It'll be very low-weighted anyways, so w/e.
i dont think the weighing matters a lot since rnd is sooo rare either way. not really a problem i just thought it was a little funny.
Thoughts on a potential mission where you have to turn in a canister of a certain gas?
I think you underestimate just how many people dislike interacting with RND. Outside of Gamers, at least. It'll be very low-weighted anyways, so w/e.
i dont think the weighing matters a lot since rnd is sooo rare either way. not really a problem i just thought it was a little funny.
Don't worry! it's going to get rarer.
...are ramzi/frontiersmen mobs common enough for this?
...are ramzi/frontiersmen mobs common enough for this?
Yes.
This should be ready. I'm aware about Fallcon's dynamic mission stuff but I figured I'd get this out of the way to see if its compatible rather than just close this outright
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Sounds good. I'll try and get it done once this uptime is over.
Conflicts are fixed and I now have a sprite courtesy of @rye-rice. This should be good to go.
This pull request has conflicts, please resolve those before we can evaluate the pull request.
fix checks and conflicts and I'll get it in