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Icemoon Ruin: SRM Ice Lodge

Open Gristlebee opened this issue 1 year ago • 3 comments

About The Pull Request

Adds a new ruin, the Ice Lodge! Formerly an SRM settlement, Frontiersmen have since come in and taken it over for their own use.

Screenshots (Updated as of 05/09)

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icelodgenew

Adds two new Frontiersmen mobs based off the new roles, flametroopers and surgeons. Flametroopers will rush enemies and spray fire at their enemies. Surgeons will fire syringes and attempt to sedate their enemies.

Modifies fireline code to support igniting tiles as an option. Adds a var to hostile mob AI, shoot_point_blank. If enabled ranged mobs can shoot their guns at melee range instead of melee attacking if possible.

Deletes the cat butcher since the Surgeon fills the same niche and being much less questionable.

Fences no longer call update fence status on initialize. All this did was make closed fence doors spawn open and open fence doors spawn closed.

Adds gunpowder barrels, broken display cases and random chemical jug spawners, SRM corpse spawners for use in the ruin.

Adds a var for bullets, grown items, and nutrient bottles (auto_scatter) so you can choose whether they scatter on initialize.

Fixes the pathing for some internals pathed frontiersmen simple mobs.

Why It's Good For The Game

New ruins are good and the new frontiersmen simple mobs will hopefully diversify the enemy roster nicely. The cat butcher is cruft, and won't be missed.

Changelog

:cl: add: Ice Lodge Ruin Map and areas add: Simple Mob Frontiersmen Flametrooper and Surgeon add: shoot_point_blank option for simple mobs add: dragon_fire_line supports igniting tiles add: broken display case, gunpowder barrel, SRM corpse spawners, chemical jug spawners del: Cat Butcher fix: Frontiersmen simplemob pathing fix: Fence doors spawning open when they should be closed and vice versa code: scattering can be disabled with auto_scatter var for bullets, grown items and nutrient bottles /:cl:

Gristlebee avatar Aug 13 '24 21:08 Gristlebee

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Sep 20 '24 23:09 github-actions[bot]

Map needs to be updated with new knife paths

SomeguyManperson avatar Sep 25 '24 23:09 SomeguyManperson

knife paths are updated

Gristlebee avatar Sep 26 '24 00:09 Gristlebee

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Oct 12 '24 21:10 github-actions[bot]

this seems good to go

goober3 avatar Oct 16 '24 18:10 goober3