Shiptest icon indicating copy to clipboard operation
Shiptest copied to clipboard

Sec Vest Breakpoints & Armor Rebalances

Open Apogee-dev opened this issue 1 year ago • 2 comments

About The Pull Request

Makes a number of balance changes to common armor pieces:

  • basic armor vests and helmets are buffed to 35 bullet/laser to hit several HP/AP damage breakpoints
  • armored coats have been standardized to have only CHEST | GROIN armor protection. They still provide cold/heat protection for the arms (and legs for trench+greatcoats). Full-body suits, such as riot armor and plate armor, still provide full body protection.
  • SUNS and SolCon armor get the same treatment and have been converted to basic vest armor, not bulletproof. Now the factions that really like swords actually have melee armor.
  • HOS and captain coats for various factions have had their armor adjusted to be consistent with one another. Flashy parade coats still get the nerfed armor most of them already had.
  • Armor has been stripped from a beret or two I forgot about.

Why It's Good For The Game

Hollow Point and Armor Piercing ammo didn't hit useful breakpoints vis-a-vis performance against common armor types that actually put them in their niches. 35 armor is the breakpoint where hollow point becomes worse than normal ammo, so this should make sec vests actually matter more often. Peacekeepers with their full-body bulletproof armor were utterly cracked. Armored coats were pretty inconsistent between factions as to whether or not they provided limb protection and how much protection they offered. This PR makes things more consistent across the board, so you can usually guess what kind of armor protection you'll be facing at a glance without having to remember a bunch of weird code inconsistencies.

Changelog

:cl: balance: SUNS and SolCon armor now uses standard armor rather than bulletproof balance: Normalized armor values between various faction helmets, coats, and vests balance: Armored coats now provide armor protection for the chest and groin only; environmental protection unchanged fix: removed armor from some overlooked berets and soft hats /:cl:

Apogee-dev avatar Jul 17 '24 19:07 Apogee-dev

This needs a tm on Saturday, if not illl probablymerge,

rye-rice avatar Aug 03 '24 10:08 rye-rice

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Aug 06 '24 00:08 github-actions[bot]

conflicts

thgvr avatar Aug 25 '24 15:08 thgvr