Giving-the-PGF-some-more-love (PGF Cold Protections and Crying Sun Changes)
About The Pull Request
This PR includes the following changes:
- Slightly expands and adds to the bridge to be more comfortable to operate from.
- Adds a security camera console to the bridge to allow for full bridge monitoring
- Sets the Crying Sun and the the Nail's turrets to be set to lethal by default
- The radiation crate in stowage now contains radiation suits for the Navy Engineers.
- An additional standard vest added to marine officer's locker, should the coated variant not be desired.
- Equipment in the marine armory has been adjusted to reflect its purpose of equipping the marines and the marines only.
- Silkenweave jackets and Betiz hats now offer zero armor, but offer cold protection, for people moving onto frosty planets
- Adds a dresser to the crew quarters
- Removes two Ion engines and replaces them with combustion engines for a total of four combustion engines and two ion engines. Reconfigures the engine rooms to reflect this change.
Picture of the changed bridge:
Picture of the entire ship with areas:
Why It's Good For The Game
The changes to equipment on board the ship are good for players as it provides more options. Players will now have trade offs to consider when chosing their equipment in adverse conditions. Because of the PGF's strict uniform protocols, providing these options to players also allows them to enjoy different styles and looks whilst remaining lore friendly.
The changes to the ship's layout on the bridge is in response to the innability of the ship's command staff to be everywhere at once. By including more space to work on the bridge and a security camera console, the captain now has access to essential equipment in close proximity to their primary work station, the helm.
Finally, with the addition of combustion engines, including ships that utilize them more heavily makes for interesting variaton and challenge. Increasing engineering interaction.
Changelog
:cl: add: Added a standard vest to the armory office locker add: Added a Security camera console to the bridge balance: Silkenweave jackets and Betzu hats now provide cold protection but no armor balance: Crying Sun now has 4 combustion/2 ion engines instead of 2/4 fix: Fixes turrets on the Crying Sun and its subshuttle, the Nail. /:cl:
This pull request has conflicts, please resolve those before we can evaluate the pull request.
Just wanted to ask, in regard to the turrets. With the way that other ship's turrets are set up, they have their turrets set as being in a "Bridge" tile same as this PR. I did notice though, that in all the other ships with turrets, said turrets were tucked into the walls, not on outside platforms.
I don't think I can make the turrets work without them being in "Bridge" tiles, so I assume that's not the issue and the issue is more about their positioning? If the turrets were attached to a wall. Like on the Komodo for example, would that be alright?
Made the requested changes, looks a lot better now with the input I received so I appreciate the motivation. The role changes have been made as well as a change to the marine leader's cape so that it is now a "Marine Officer's Cape". Lastly, I reverted the turret fix that was using the bridge area changes and instead just shifted their starting mode to be lethal.
Preview of the new bridge table with more stuff.
Re-organized the table to look nicer, image below
I'll TM this, but I need you to update your image, and show what your firelocks under the windows look like. I believe I know but I would like it for posterity.
Can do! Here's the images you requested
This is beneath the bridge window shutters:
These are the firelocks beneath said bridge windows:
Little bonus showing the areas on the bridge for absolute confirmation on areas:
Cool. Saw this on live, no problems that I see.