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Tegu-class Communications Freighter

Open goober3 opened this issue 1 year ago • 12 comments

About The Pull Request

This PR adds a brand new ship to Nanotrasen's post-rework roster.

Images

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The Tegu-class is an engineering freighter equipped with a full telecommunications setup and a subshuttle. It is built to not only facilitate communications between Nanotrasen-aligned vessels in the sector, but also foster several smaller networks for other vessels with a small array of relays. The ship also comes equipped with a small cargo department, an engineering department, a small communications room, and a supply office for the QM.

This PR also adds a new design disk for printing telecommunications parts.

To-do:

  • [ ] Write a guide for using the comms setup.
  • [ ] Common encryption keys?
  • [x] Ship description.
  • [ ] In-game testing.

Why It's Good For The Game

more ship

Changelog

🆑goober3, Cloudbreak add: The Tegu-class Communications Freighter, a Nanotrasen comms ship. add: A new subshuttle, the Skink-class Cargo Runner. /🆑

goober3 avatar May 22 '24 18:05 goober3

okkk.... but isnt there like.... new ship restrictions.... like you cant make new nanotrasen/independent/syndicate/srm/solgov ships......

EEASAS avatar Jun 01 '24 17:06 EEASAS

do they know chat

meemofcourse avatar Jun 01 '24 17:06 meemofcourse

okkk.... but isnt there like.... new ship restrictions.... like you cant make new nanotrasen/independent/syndicate/srm/solgov ships......

i'm doing this in defiance of the maptainers because i hate them

goober3 avatar Jun 01 '24 17:06 goober3

okkk.... but isnt there like.... new ship restrictions.... like you cant make new nanotrasen/independent/syndicate/srm/solgov ships......

This restriction is for contributors outside of the main team.

thgvr avatar Jun 01 '24 17:06 thgvr

sowwy, nwo prwogwess iwn mwonths, rweopwen wwen wrorking on iwt agwian

rye-rice avatar Jul 12 '24 21:07 rye-rice

we're so back

goober3 avatar Aug 24 '24 20:08 goober3

I am begging you to finish this

thgvr avatar Aug 27 '24 21:08 thgvr

I am begging you to finish this

this is technically already finished. it just needs a review and a description.

a telecomms guide too maybe

goober3 avatar Aug 27 '24 21:08 goober3

i do not like that the lightswitch in the officer's lounge controls the lights in the officers' quarters. there are also three light switches in the cargo office

this was done so i wouldn't have to make more areas and add APCs to the officer's quarters but in hindsight i probably should just do that. also the multiple lightswitches exist for the same reason you'd have two light switches on both ends of a hallway. it's more convenient like that.

i believe the pda painter is a centcom utility and it lets you have SUNS pdas so it would be best to remove it

i might add a generic sanitised version of the PDA painter later in a seperate PR. for now they can live without.

thak yuo

goober3 avatar Sep 03 '24 17:09 goober3

The "/turf/open/floor/plasteel/telecomms_floor" (north floor) starts with the normal, default airmix, 101.3 KPA, etc. The circuit floors (south floor) "turf/open/floor/circuit/telecomms" constantly produce a colder airmix, causing these two adjacent turfs to have atmos differences and process once they spawn in, so I think this might be a small performance concern. It was something I had to deal with on the Ranger too - you probably either want to set the circuit floors to normal circuit floors so there's no atmos differences, or make a new telecomms_floor type that has the same initial airmix. image

fighterslam avatar Sep 07 '24 06:09 fighterslam

@shiptest-ss13/maptainers

rye-rice avatar Sep 23 '24 05:09 rye-rice

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar Sep 25 '24 15:09 github-actions[bot]

@shiptest-ss13/maptainers ancient pr, please decide if its being merged or not

thgvr avatar Nov 03 '24 10:11 thgvr

@shiptest-ss13/maptainers ancient pr, please decide if its being merged or not

this still has yet to be tested substantially in-game actually. some day...

goober3 avatar Nov 04 '24 19:11 goober3

Where's the guide? TO the comms

DorfGuy1 avatar Nov 07 '24 00:11 DorfGuy1

It needs a chair or a few railings in the Cargobay please. I beg you

tzui5020 avatar Nov 16 '24 22:11 tzui5020

purgatory

thgvr avatar Dec 03 '24 13:12 thgvr